First Impressions: Kororinpa: Marble Mania!

A week or so ago, I was settling in to play some Harvest Moon: Animal Parade on the Wii. As the game was loading, I looked over at my stack of Wii games and got a little sad about all the games I bought but still haven’t played. One game caught my eye, and I decided that I wanted to check it out right then and there! I turned off Animal Parade and began playing Kororinpa: Marble Mania.

Kororinpa: Marble Mania was released for the Wii back in 2007. I remember seeing a preview for the game (don’t remember where) and I thought it looked really fun! For some reason, though, I never saw the game in stores anywhere, and though I wanted it, I never found anywhere that sold it.

About a year ago, I was at GameStop, and imagine my surprise when they had not only Kororinpa, but its sequel as well! Since this was practically the only time I had seen these games in the wild, I snatched them up. Sadly, it took me this long to get around to playing it- but enough of me blabbering on! What did I actually think of the game?

On the title screen, I was met with bright, cheerful colors and equally cheery music. Setting up my profile for the first time was a cinch, and the vibe was pretty relaxing.

kororinpamarblemaniatitlescreen

This game immediately reminded me of a combination of Super Monkey Ball and Marble Madness. In fact, the similarities to Super Monkey Ball are what drew me to this game in the first place! Anyway, every time you select a level, you are shown an overview and brief description of the stage.

veryfirststage

Much like Super Monkey Ball, you tilt the stage to get your marble rolling. Your objective is to collect every red crystal and make it to the goal…bucket thing. Tilting the Wii remote feels pretty natural, though my hands are a bit shaky.

What I think is pretty neat about this game is the fact that the timer counts UP, not down. In other words, no matter how many times you die on a stage (and most likely, you will die) you can just keep going and going and the clock will be stopped when you finally reach the goal. This makes things a bit more relaxed instead of feeling rushed that you have to collect crystals AND get to the goal before the clock runs out.

playingastage

Also, once you collect a gem, you don’t have to do it again if you die. That’s a pretty great feature!

When you start out the game, you are playing with a regular marble. As the game progresses, you unlock different marbles/ balls/ whatever and they all have different attributes. Most importantly, a lot of them are SO CUTE! 😉

dogball

Conclusion

I really enjoyed this game when I played it! I played through the first 10 levels, and it was a lot of fun. The tilt control mechanism can be a bit frustrating if your hands are shaky like mine are, but practice makes perfect. The fact that you are not penalized for dying makes things a little easier to bear.

I just want to mention that since my initial First Impressions play of this game, my husband and I started playing it together! I will note my progress in another entry, since this is just a First Impressions post! Besides, I have some Kirby games to get to! 😉

4 thoughts on “First Impressions: Kororinpa: Marble Mania!

  1. I think it’s wonderful that the Wii tried to get us into so many forms of gaming, like this one. It’s something I feel the other consoles have lost, although in Zelda you do have some puzzles where you have to tilt. But making a full game out of it? Nice find!

    1. Oh man, Marble Madness is great! I have it for the Game Boy. I’m pretty sure I never made it to that final stage, but that’s awesome that you did! 😉 Maybe now I should play it again and see how far I can get….

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