End Game Thoughts: Animal Crossing: Pocket Camp!

Game Title: Animal Crossing: Pocket Camp
Platform: Apple iPhone
Hours Played: oh lord… probably over 120 or so

About The Game

animalcrossingpocketcamptitlescreen
I miss this old loading screen… the new one is ugly!

Animal Crossing: Pocket Camp is a mobile game that came out in November 2017. I was SO EXCITED for an Animal Crossing game to play on my phone- I remember I couldn’t wait to get off work so I could download it and play!

This game is a bit different from other AC games in the fact that you “manage” a campsite and invite the villagers to hang out there! You can also decorate you campsite and your rv (and later on, your cabin), collect fish, bugs, fruit and shells, and participate in one of the many events that are always going on!

Note that there really isn’t an “ending” to this game. I considered the game beaten when I invited all of the available animals to my campsite, though more animals are added into the game every so often!

What I Liked

stitchespic

At its core, this game is just… so cute. Seeing so many of my favorite villagers at my campsite is awesome and I love giving them gifts and treats! The more you interact with them, the more they level up, which in turn increases YOUR overall level. As of my time of writing this, I’m at Level 142… after almost 2 years of playing, that’s not too shabby! The level cap is somewhere over 200 right now, though that changes depending on how many villagers are in the game.

I also really like the fact that there are monthly events that keep you wanting to come back and check in. The game has gone through a few evolutions since its inception, but as of now, there are 3 different events each month- a gardening event, a scavenger hunt, and a fishing tourney. These events allow you to collect themed furniture. Last month it was all Halloween furniture, which was awesome!

What I Didn’t Like

Image result for animal crossing pocket camp fortune cookies

Ha… the main gripe I have with this game? It’s a mobile game, and therefore falls into many of the same traps as other mobile games. There is, of course, premium currency (Leaf Tickets) which can be spent on premium items. At first, Leaf Tickets were pretty easy to come by, and it was easy to buy whatever you wanted. THEN they introduced fortune cookies, which can only be purchased with Leaf Tickets (although they do occasionally sell them for Bells, the game’s standard currency). To make matters worse, the item you get is completely random, so you may end up with several of the same item that you don’t want!

I want to point out that I haven’t spent a single dollar on this game. I refuse to participate in gacha type gambles with my real money, so I just earn Leaf Tickets organically as I play the game. Sure, I miss out on stuff sometimes, but oh well.

One other little thing about Pocket Camp… I kind of wish it were more like a mini Animal Crossing town. The villagers don’t really do anything but stand around and sometimes interact with items in your campsite. Even when you visit them in other areas, they are pretty static most of the time. The have little tents, but you can’t go inside and look around like you can with their houses in the core games. With that being said, I know there are probably restrictions placed on the game because it is mobile.

Closing Thoughts

Despite the fact that the gacha mechanics are absolutely ridiculous and the game can be a bit repetitive, I still find myself logging in every day! I just ignore what I don’t like about the game and I don’t feel pressured to spend money either. Animal Crossing has always been about living your life the way you want… don’t want to fish? Don’t bother. Love interacting with villagers and redecorating your house? Do it all day long and no one will try to stop you. Pocket Camp retains some of that charm and doesn’t force you to participate in anything you don’t want to. Many people have Fear Of Missing Out and have to collect ALLTHETHINGS or else their life is ruined, but not me. I’m content to check in on my little buddies, participate in events as much (or as little) as I want, and go about my day.

P.S. The only thing I HAVE to have in this game is all the animal buddies. In the past, new villagers would just randomly appear and you would have to meet them and craft their favorite furniture in order to invite them to your campsite, which was cute and fun. That mechanic has been replaced by a shit mechanic where you have to send Gulliver away for a chance to get an animal map back, and it’s a bit annoying and tedious. Patience is a virtue, though, and it is possible to do it without spending money, so I just take my time with it 😉

4 thoughts on “End Game Thoughts: Animal Crossing: Pocket Camp!

  1. I played this game for a bit and I thought it was pretty fun too but I lost interest in it (as I do with all Animal Crossing games) way quicker than I hoped I would. Its not hard to play this game and have fun without spending money which is great but I thought it got repetitive after a month or two of playing. You did an awesome job getting to such a high level and inviting everyone to your camp! 🙂 This is a really good, honest review of the game too!

    1. Aww thank you! You’re right, Pocket Camp can get repetitive… I do like the fact that they keep having events to change things up! Even then, the events can be repetitive, so I only play when I’m in the mood. It’s become somewhat of a morning routine for me to check in and try to level up my animals and I’m in no hurry to finish everything up, so it’s more enjoyable for me! 🙂

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