I Took A Gamer Motivation Profile Quiz!

Back in August, Angie of Backlog Crusader wrote a post about a Gamer Motivation Profile by Quantic Foundry. Apparently you take a survey and it gives you results based on how you play games, and what motivates you to play them! I thought it seemed interesting, so I wanted to take the survey to see if it was accurate or full of shit. Here’s my results:

gamerprofile

So what does this fancy little graph mean? I’ll post what the website said, then add my own thoughts in bold. So let’s start with my highest percentiles and work my way down…

The Action Components (83%)

Gamers with high Action scores are aggressive and like to jump in the fray and be surrounded by dramatic visuals and effects. Gamers with low Action scores prefer slower-paced games with calmer settings.

I don’t know… I wouldn’t really consider myself an “aggressive” gamer!

Destruction (97%): Gamers who score high on this component are agents of chaos and destruction. They love having many tools at their disposal to blow things up and cause relentless mayhem. They enjoy games with lots of guns and explosives. They gravitate towards titles like Call of Duty and Battlefield. And if they accidentally find themselves in games like The Sims, they are the ones who figure out innovative ways to get their Sims killed.

LMAO… there was a couple questions that asked if I liked to blow stuff up and destroy stuff, and I said yes… I mean, part of the fun of games is seeing how you can interact with your environment! That doesn’t mean I’m always playing shooters and games like that… as a matter of fact, I don’t even really like Call of Duty much (it’s just okay to me) and I’ve never even played Battlefield! I do like to see how I can kill off Sims characters from time to time though, haha!

Excitement (34%): Gamers who score high on this component enjoy games that are fast-paced, intense, and provide a constant adrenaline rush. They want to be surprised. They want gameplay that is full of action and thrills, and rewards them for rapid reaction times. While this style of gameplay can be found in first-person shooters like Halo, it can also be found in games like Street Fighter and Injustice, as well as energetic platformers like BIT.TRIP RUNNER.

Eh… I like fast-paced games, but not as much as I used to. I have arthritis and sometimes my brain works faster than my hands, plus my hands get fatigued quicker. These games are better in short bursts!

The Creativity Components (57%)

Gamers with high Creativity scores are constantly experimenting with their game worlds and tailoring them with their own designs and customizations. Gamers with low Creativity scores are more practical in their gaming style and accept their game worlds as they are.

Scoring in the mid-range is about right for me. I like to create and customize, but I don’t spend an inordinate amount of time doing so. Unless it’s in Animal Crossing… 

Discovery (55%): Gamers who score high on Discovery are constantly asking “What if?” For them, game worlds are fascinating contraptions to open up and tinker with. In an MMO, they might swim out to the edge of the ocean to see what happens. In MineCraft, they might experiment with whether crafting outcomes differ by the time of day or proximity to zombies. They “play” games in the broadest sense of the word, often in ways not intended or imagined by the game’s developers.

I mean… I guess this describes me to a point. I do like to push boundaries and see what I can do! 

Design (56%): Gamers who score high on this component want to actively express their individuality in the game worlds they find themselves in. In games like Mass Effect, they put a lot of time and effort in the character creation process. In city-building games or space strategy games, they take the time to design and customize exactly how their city or spaceships look. To this end, they prefer games that provide the tools and assets necessary to make this possible and easy to do.

I do like to customize my characters as much as I can! 

The Achievement Components (29%)

Gamers with high Achievement scores are driven to accrue power, rare items, and collectibles, even if this means grinding for a while. Gamers with low Achievement scores have a relaxed attitude towards in-game achievements and don’t worry too much about their scores or progress in the game.

 I feel like I’m pretty much in the middle with this one… I like finding collectibles, but only to a certain extent. Like in Super Mario Odyssey… I enjoy finding Power Moons everywhere, but if one of them is an extreme pain in the ass to get, I’ll skip it and move on. It does kind of aggravate me to just leave something alone like that, but whatever.

Completion (34%): Gamers with high Completion scores want to finish everything the game has to offer. They try to complete every mission, find every collectible, and discover every hidden location. For some players, this may mean completing every listed achievement or unlocking every possible character/move in a game. For gamers who score high on Design, this may mean collecting costumes and mounts in games like World of Warcraft.

I thought my score would be closer to the 50th percentile, but whatever. I like to uncover what I can up to a certain point, but if it becomes to annoying or grindy, I don’t feel like putting forth the effort.

Power (30%): Gamers who score high on this component strive for power in the context of the game world. They want to become as powerful as possible, seeking out the tools and equipment needed to make this happen. In RPGs and action games, this may mean maxing stats or acquiring the most powerful weapons or artifacts. Power and Completion often go hand in hand, but some players enjoy collecting cosmetic items without caring about power, and some players prefer attaining power through strategic optimization rather than grinding.

This is definitely true of me with RPGs… I like to have my characters as prepared as possible for what’s coming, even if it means taking longer to complete the game. 

The Immersion Components (14%)

Gamers with high Immersion scores want games with interesting narratives, characters, and settings so they can be deeply immersed in the alternate worlds created by games. Gamers with low Immersion scores are more grounded in the gameplay mechanics and care less about the narrative experiences that games offer.

This result is actually pretty weird… So as far as immersion is concerned, I scored pretty high on the fantasy component but pretty low on the story component. It’s pretty accurate though- I like to be swept away by my games and feel like I’m “in” that world, but I don’t dig story-heavy games with a lot of dialogue. 

Fantasy (76%): Gamers who score high on Fantasy want their gaming experiences to allow them to become someone else, somewhere else. They enjoy the sense of being immersed in an alter ego in a believable alternate world, and enjoy exploring a game world just for the sake of exploring it. These gamers enjoy games like Skyrim, Fallout, and Mass Effect for their fully imagined alternate settings.

I play video games to take me away from the real world, but immersion for me is very broad. I can be immersed in a complete alternate world such as Zelda, or I can be immersed in Tetris. Really depends on my mood!

Story (1%): Gamers who score high on Story want games with elaborate campaign storylines and a cast of multidimensional characters with interesting back-stories and personalities. They take the time to delve into the back-stories of characters in games like Dragon Age and Mass Effect, and enjoy the elaborate and thoughtful narratives in games like The Last of Us and BioShock. Gamers who score low on Story tend to find dialogue and quest descriptions to be distracting and skip through them if possible.

Not surprised about being in the 1st percentile here! I like the stories in games, but at the same time, I’m not a huge fan of long narratives. In fact, I’m probably in the minority here when I saw that I really don’t prefer voice acting… I just want to play the game, not hear you talk for an hour!

The Social Components (3%)

Gamers with high Social scores enjoy interacting with other players, often regardless of whether they are collaborating or competing with them. Gamers with low Social scores prefer solo gaming experiences where they can be independent.

This is spot on for me… as you can see, my score is pretty low. I prefer gaming by myself! I’ve always been that way. I enjoy playing with others from time to time, but mostly I just do my own thing.

Competition (7%): Gamers who score high on this component enjoy competing with other players, often in duels, matches, or team-vs-team scenarios. Competitive gameplay can be found in titles like StarcraftLeague of Legends, or the PvP Battlegrounds in World of Warcraft. But competition isn’t always overtly combative; competitive players may care about being acknowledged as the best healer in a guild, or having a high ranking/level on a Facebook farming game relative to their friends.

Nope. I’m not particularly competitive.

Community (4%): Gamers who score high on Community enjoy socializing and collaborating with other people while gaming. They like chatting and grouping up with other players. This might be playing Portal 2 with a friend, playing Mario Kart at a party, or being part of a large guild/clan in an online game. They enjoy being part of a team working towards a common goal. For them, games are an integral part of maintaining their social network.

Absolutely not… I don’t enjoy being part of a clan, and chatting or socializing while playing doesn’t interest me much. Does that make me sound like a loner? Oh well, haha! I’d rather just do things myself instead of relying on a team.

The Mastery Components (2%)

Gamers with high Mastery scores like challenging gaming experiences with strategic depth and complexity. Gamers with low Mastery scores enjoy being spontaneous in games and prefer games that are accessible and forgiving when mistakes are made.

This is pretty spot on as well… I am not a fan of strategy games at all! I’ve tried but I just… my brain can’t concentrate enough to think 12 steps ahead, haha! 

Challenge (12%): Gamers who score high on Challenge enjoy playing games that rely heavily on skill and ability. They are persistent and take the time to practice and hone their gameplay so they can take on the most difficult missions and bosses that the game can offer. These gamers play at the highest difficulty settings and don’t mind failing missions repeatedly in games like Dark Souls because they know it’s the only way they’ll master the game. They want gameplay that constantly challenges them.

I like to practice and hone my gameplay skills, but with most games, I don’t exactly enjoy dying over and over. There are exceptions, like with The Legend of Zelda: Breath of the Wild. I keep dying in that game, but it’s okay because I’m learning different ways to approach situations! But when a game is brutally difficult just for the fuck of it, I don’t really enjoy it. 

Strategy (1%): Gamers who score high on this component enjoy games that require careful decision-making and planning. They like to think through their options and likely outcomes. These may be decisions related to balancing resources and competing goals, managing foreign diplomacy, or finding optimal long-term strategies. They tend to enjoy both the tactical combat in games like XCOM or Fire Emblem, as well as seeing their carefully-devised plans come to fruition in games like Civilization, Cities: Skylines, or Europa Universalis.

Yep, I knew I’d be very low in this one… 

So, how do I feel about my results? In some cases, I agree… I don’t like strategy games much, I don’t enjoy multiplayer, and long, drawn out dialogue annoys me. However, I don’t really get why I scored so high in the action/ destruction section simply because I answered “yes” to “Do you like to blow stuff up?”

I like many different types of games and genres, and when it all comes down to it… I just play whatever the hell I want to play. I may have certain preferences (platforming, simulation, etc.) but all that motivates me to play is… well, me. I don’t need a test to tell me what I like, regardless of “market research.”