End Game Thoughts: Donkey Kong Country!

Game Title: Donkey Kong Country
Platform: Nintendo 2DS XL (Virtual Console)
Hours Played: approximately 1 1/2

About The Game:

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The original Donkey Kong Country for the SNES has been ported quite a few times over the years… and I’ve pretty much bought most of the ports. My SNES cart still works just fine, thank you very much, but I cannot help it- I feel the need to buy the game every time it’s re-released! The version I played most recently was released on the Virtual Console for Nintendo 2DS/3DS in 2016. I played it on my Nintendo 2DS XL, which my husband bought me specifically so I could download some of my favorite SNES games 🙂

Anyway, Donkey Kong Country is about Donkey Kong getting pissed because some lizard-looking asshole stole his bananas! He traverses through DK Isle with his nephew Diddy to find King K. Rool and get his bananas back.

What I Liked:

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This is a port of one of my favorite games of all time, so of course there are so many things I like about it! First of all, the graphics are pretty sweet, even after almost 25 years.

The levels are just FUN to play! And some of them are not easy, either. I still find myself dying every now and then despite the fact that I have played through them many, many times.

And let’s not forget about the amazing music in this game! There are so many great tunes, it’s hard to pick a favorite.

Lastly, I just really enjoy the characters in this game. The Kongs are great, the Kremlings are dope, and King K. Rool is one of my all-time favorite villains.

What I Didn’t Like:

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The fact that my hands still get sweaty during barrel-blasting segments. So stressful!

Closing Thoughts:

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Donkey Kong Country is always a blast to play, no matter what form it’s in. I’m glad I got the chance to download one of my favorite games on a system I can take with me anywhere!

End Game Thoughts: Super Mario Odyssey!

Game Title: Super Mario Odyssey
Platform: Nintendo Switch
Hours Played: approximately 10-12

About the Game

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Super Mario Odyssey was released for the Nintendo Switch in 2017. In this game, like most Mario games, Princess Peach gets her dumb ass kidnapped by Bowser, and Mario has to go save her! This time, Bowser has the help of some annoying rabbit things called Broodals, and he plans to force Peach to marry him. Along the way, you meet a spirit trapped in a damn hat named Cappy. Cappy becomes your BFF and as an added bonus, you can use Cappy to possess shit! Wahoo! Anyway, you travel through many different kingdoms to try to stop the wedding; it turns out to be quite the adventure!

What I Liked

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Hmm, where do I begin?? First of all, the graphics in Super Mario Odyssey are AMAZING! Each time I traveled to a new Kingdom, I was in awe. I think my favorite kingdom is the Ruined Kingdom, because it is dark, gloomy, and has an amazing dragon battle! I also loved the bright, colorful Luncheon Kingdom- only in looks though, playing through it was quite annoying!

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I also enjoyed how the different Kingdoms have different objectives and are all so different from each other. Plus, there are so many Power Moons to collect- this gave me motivation to explore!

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I thought Cappy was a very creative character. At first, I wasn’t too sure about him, but the little guy grew on me. I tried to possess everything I could, and I had a lot of fun doing it! I especially liked taking control of the Cheep Cheeps in areas where I needed to swim around a lot. Oh, and possessing a piece of meat was definitely my most WTF moment in the game!

There are many other things I loved about the game: the characters, the music, etc. I could probably go on forever!

What I Didn’t Like

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Well, there isn’t much that I didn’t like about Super Mario Odyssey! There are things that annoyed me here and there (like the Luncheon Kingdom…. uggh) but that’s just me being nitpicky. There was nothing that really pissed me off or made me want to quit playing!

Closing Thoughts

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I loved this game! I thought it was so much fun, and there were so many times while playing that I had a smile on my face. Certain parts of it are more challenging than others, but Super Mario Odyssey has something for players of all skill levels to enjoy. Now I just need to go back and collect the hundreds of Power Moons I am still missing…

End Game Thoughts: WarioWare Gold!

Game Title: WarioWare Gold
Platform: Nintendo 3DS
Hours Played: approximately 3-5

About the Game

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WarioWare Gold is a Nintendo 3DS game that was released in North America in 2018. Wait- you mean I actually played and beat a game that came out the SAME year is was released?! Amazing! Anyway, I’ve been a huge fan of WarioWare games since the very beginning, so I was really excited to play this game.

WarioWare games generally follow the same formula: Wario has some wacky plot to make money, and you play microgames to help achieve his goal. Or destroy his plans… What’s the point of these games again? Who cares! It’s all about the microgames!

I considered the game beaten when I completed the main story mode, though there is certainly other modes to play and other goodies to unlock!

What I Liked

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Of course, the main thing I love about this game is the microgames themselves! For those unfamiliar, microgames are exactly what they sound like: short, 2-3 second games that often require split second timing to complete. Some are pretty easy (mashing the A button) while some might have to appear a few times to get the hang of it. It’s a pretty balanced set of microgames- I didn’t feel like there were any that were unfair, though a few were kind of cheap. Overall, most of the games were pretty fun.

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Speaking of the games, I also love how this game is a nod to the WarioWare series as a whole. There are microgames from most of the other games in the series, along with many new microgames as well. The variety kept things fresh, and I never knew what to expect!

What I Didn’t Like

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Okay, so my one main gripe with this game is something that most other people seem to enjoy: the voice acting. It annoys me. There, I said it. WarioWare’s wacky cutscenes are fully voice acted, and I couldn’t stand it! Wario’s voice is spot-on and made me laugh, but everyone else just made my ears bleed. WarioWare’s game plots are always ridiculous anyway, but I think hearing the silliness actually spoken out loud just made me cringe more than anything.

Closing Thoughts

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Overall, I really loved this game! It’s fun, it’s easy to just pick up and play, and the experience is different every time you turn the game on. It’s great to play in short spurts when you have just a few minutes of free time. The story mode is just one of many modes to play, so there’s a lot of end game content to enjoy. WarioWare Gold is another solid entry in the series!

 

End Game Thoughts: The Legendary Starfy!

Game Title: The Legendary Starfy
Platform: Nintendo DS
Hours Played: Approximately 8-10

About the Game

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The Legendary Starfy was released in North America in 2009 for the Nintendo DS. Though Starfy (or Stafy, as he’s called in Japan) had been around for a few years, this is actually the first game in the series to be released outside of Japan. After playing this annoying ass game, that’s fine with me!

Anyway, the premise of the game revolves around the absolutely adorable little star named…. um, Starfy. Some damn rabbit falls on top of him while he’s sleeping and says he lost his memory and he needs help to get home. Some dudes keep trying to kidnap the rabbit and as the game goes on, more about who the rabbit actually is will be revealed to you. But by that time, you’ll be trying so hard not to throw your fucking DS up against the wall, you don’t care who the rabbit is, or why he’s such a hot commodity.

What I Liked

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Starfy is one of the CUTEST lil characters that I ever did see. His design is simple… I mean, he’s a star lol. I love the fact that even when shit is going down, he is there with a smile on his face. Throughout the game, I found some cute outfits for him, which made me want to hug and squeeze him even more.

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Starfy’s friends are pretty cool too… Moe in particular. He’s grumpy but lovable.

Also, the cutscenes in this game were presented like they were panels in a comic book, which I thought was pretty cool!

What I Didn’t Like

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This sums up how I felt playing this game…

I DIDN’T LIKE THIS GAME. There. I said it. I wanted to love it. It was cute and colorful and ANNOYING AS FUCK. It started out simple enough, then got difficult in a very annoying way.

I don’t mind when games are difficult. I welcome the challenge in most cases. The Legendary Starfy is not a game that is “difficult”, but it is a game that you will die many times in because of the incredibly cheap deaths. There is a huge difference between a game being difficult in a good way and a game being difficult in a cheap, aggravating way. Starfy falls in the latter category. Some of the levels shouldn’t have been hard, but they were simply because they relied on really cheap mechanics.

There are many examples I could give to explain my aggravation, but one thing that pissed me off time and time again were levels that had long gap jumps in them. They were almost impossible to time right, and it’s like they were totally luck based. Sometimes you’d make it, sometimes you wouldn’t. It was enough to make me want to scream!

Closing Thoughts

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This made me laugh way more than it should have!

On the exterior, The Legendary Starfy has many things I love: cute characters, cute graphics, catchy music. The gameplay mechanics literally ruin the game for me, though. I don’t want to play a game that constantly pisses me off! I hate to be so harsh, especially because I’ve seen many positive reviews for this game. Maybe I just suck at playing games! Regardless, by the end of this game I was not having fun at all and I couldn’t wait for it to be over.

PS: Why does WordPress randomly unfollow people sometimes?!? Uggh!!! On more than one occasion, I’ll notice that I’m no longer following someone. I don’t always catch it right away, either. Pain in the ass!

End Game Thoughts: Harvest Moon: Animal Parade!

Game Title: Harvest Moon: Animal Parade
Platform: Nintendo Wii
Hours Played: too many Approximately 35-40

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About the Game

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Harvest Moon: Animal Parade was released for the Nintendo Wii in North America in 2009. It’s a farming simulation much like other games in the series. In this game, the main point of the story revolves around the fact that the Goddess Tree is dying. To save the tree, you have to find five little Harvest Sprites and ring their respective bells. Once you do that, you have to finagle some other shit to get all the bells to ring at the same time, which calls upon the douchey Harvest King, who then saves the Goddess Tree. In between all that madness, you farm, you fish, you talk to people, etc. I considered the game beaten when I restored the Goddess Tree, though there were plenty of in-game days left.

What I Liked

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So many animals to pet and befriend!

First of all, this game is ADORABLE! The human characters are so cute and the animals are totally huggable! I love the fact that you can befriend wild animals. I also love the way the landscapes look as the seasons change. It’s especially beautiful in fall and winter. I also appreciate how many different things there are to do in this game- you can fish, spend all day in the mines, grow many different types of crops, interact with all the townspeople in various ways, go to a tropical island… not to mention all the various sidequests, which include helping some dude get his circus animals back.

So cute!

I also want to make a point that when your character is falling in love with someone, it’s actually really cute. I don’t usually care about this type of stuff in games, but it’s so sweet! Conversations seem to happen on a more random basis and makes the relationship feel more fluid somehow.

What I Didn’t Like

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Whatever asshole…

At first, there were so many different things to do in the game, my days were very busy. After a little while, though, the pacing. Was. HORRENDOUS! There were times the game dragged so much I almost fell asleep playing it. I found myself really struggling to finish up the main game… I WANTED to see it through, I just didn’t feel like playing. You may recall from this blog entry I posted in July that I had a hell of a time trying to get my Farmer ranking high enough to trigger the end sequence. The game gives you no indication of how close you are to the goal each month, so it’s pretty much a crap shoot.

Also, being in the mines really pissed me off sometimes. There were way too many different types of gas that could do all sorts of annoying shit to you (like reverse your controls, make you sick, etc.) and it took some of the fun out of mining.

Closing Thoughts

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Fuck no, I’m not coming back!

I started off really liking this game a lot. Once the pacing became unbearable, it took me forever to finish the game, because I quickly got bored while playing. It’s a shame, because originally I wanted to continue playing after I beat the main game and have kids, continue to expand my farm, etc. I don’t really see myself going back to the game any time soon, though, because I have way too many other games to play!

End Game Thoughts: Doubutsu no Mori!

Something I thought would be fun to do is write a few thoughts down after I beat a game. Not a review, exactly, just what I liked and didn’t like about the game, how long it took me to beat, etc. No in-depth writing, just my rambling thoughts! I thought of this idea a few months back, and I’ve actually beaten a few games since then (go me!). The first game on my list is Doubutsu no Mori!

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Game Title: Doubutsu no Mori
Platform: Nintendo 64
Hours Played: approximately 20

About The Game

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Doubutsu no Mori is the first game in the Animal Crossing series. It was only released in Japan, so I played the game entirely in Japanese. It’s a life simulation game, and you live in a village populated entirely by animals. I considered the game beaten when I paid off my house- though it certainly is open-ended and can continue to be played and enjoyed for many years!

What I Liked

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Well, it’s Animal Crossing, so of course I loved it! I loved the simplicity of the day to day life in Doubutsu no Mori- chatting with villagers, decorating my house, fishing, digging up fossils… there is something so relaxing about it! I love how since the game was released in Japan, there are Japanese holidays I can take part in. It’s interesting to see some of the cultural differences!

What I Didn’t Like 

I was a little disappointed in the fact that dressers and other storage chests only hold one item each! Since the house is only one huge main floor, it makes it really hard to have a place to put extra items. Likewise, music players can only hold one song at a time. Also, you can only hold 50,000 bells at one time, which is more annoying than you might think. These are all little nitpicky things, though, and they don’t really detract from the game itself.

Closing Thoughts

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I love this game! I am excited that I finally paid off my house, but that doesn’t mean I’m done playing. Like all my other Animal Crossing towns, I will still play Doubutsu no Mori and check in on all my little villagers!